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-rw-r--r--scenes/item/item.gd42
1 files changed, 0 insertions, 42 deletions
diff --git a/scenes/item/item.gd b/scenes/item/item.gd
deleted file mode 100644
index dc37a40..0000000
--- a/scenes/item/item.gd
+++ /dev/null
@@ -1,42 +0,0 @@
-class_name Item extends Area2D
-
-enum ItemTypes { NONE, TALK, PICKUP, SCRIPT, USE, ANIM }
-
-enum UseTypes { TAKE_ITEM, FLAG, ANIM, CLEAR }
-
-# play a little animation, check for received item and:
-# take item
-# trigger flag -> global flag for a door unlock, etc
-# change sprite
-# instantiate an item (flag?)
-# clear item
-
-@export var item_type := ItemTypes.NONE
-@export var item_id := ""
-
-@export var text: Array[String]
-@export var item_script: Script
-
-@export var interact_anim := ""
-
-@export var uses: Array[UseTypes]
-@export var useable_item := ""
-@export var use_anim := ""
-static var used := false
-
-var mouse_in := false
-
-func _ready() -> void:
- if (item_type == ItemTypes.PICKUP and item_id in Inventory.inventory) or (item_type == ItemTypes.USE and used):
- queue_free()
-
-
-func _on_mouse_entered() -> void:
- mouse_in = true
-
-
-func _on_mouse_exited() -> void:
- mouse_in = false
-
-
-#func execute(uses) -> void: