[docks] dock_3_selected_tab_idx=0 dock_4_selected_tab_idx=0 dock_5_selected_tab_idx=0 dock_floating={} dock_filesystem_h_split_offset=180 dock_filesystem_v_split_offset=0 dock_filesystem_display_mode=0 dock_filesystem_file_sort=0 dock_filesystem_file_list_display_mode=1 dock_filesystem_selected_paths=PackedStringArray("res://") dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://") dock_node_current_tab=0 dock_history_include_scene=true dock_history_include_global=true dock_bottom=[] dock_closed=[] dock_split_2=0 dock_split_3=0 dock_hsplit_1=0 dock_hsplit_2=269 dock_hsplit_3=-269 dock_hsplit_4=0 dock_3="Scene,Import" dock_4="FileSystem" dock_5="Inspector,History,Signals,Groups" dock_9="Output,Debugger,Audio,Animation,Shader Editor,Search Results,AnimationTree,ResourcePreloader,ShaderFile,SpriteFrames,Theme,Polygon,TileSet,TileMap,Replication,GridMap" [EditorNode] open_scenes=PackedStringArray() current_scene="" center_split_offset=0 selected_default_debugger_tab_idx=0 selected_main_editor_idx=1 bottom_panel_offsets={} [EditorWindow] screen=0 mode="windowed" size=Vector2i(1024, 727) position=Vector2i(688, 32) [ScriptEditor] open_scripts=[] selected_script="" open_help=[] script_split_offset=150 list_split_offset=0 zoom_factor=1.0 [GameView] floating_window_rect=Rect2i(0, 0, 0, 0) floating_window_screen=-1 [ShaderEditor] open_shaders=[] split_offset=150 selected_shader="" text_shader_zoom_factor=1.0 [docks/FileSystem] h_split_offset=240 v_split_offset=0 display_mode=0 file_sort=0 file_list_display_mode=1 selected_paths=PackedStringArray("res://") uncollapsed_paths=PackedStringArray("res://") [docks/History] include_scene=true include_global=true