## `anim(object: String, name: String[, reverse: Boolean])` ## ## Executes the animation specified in "name" on "object" without blocking. The next command in the event will be executed immediately after the animation is started.[br] ## [br] ## #### Parameters[br] ## [br] ## | Name | Type | Description | Required? |[br] ## |:-----|:-----|:------------|:----------|[br] ## |object|`String`|Global ID of the object with the animation|yes|[br] ## |name|`String`|Name of the animation to start on the object.|yes|[br] ## |reverse|`Boolean`|Plays the animation in reverse when true|no|[br] ## [br] ## @ASHES ## @COMMAND extends ESCBaseCommand class_name AnimCommand ## The descriptor of the arguments of this command.[br] ## [br] ## #### Parameters[br] ## [br] ## None. ## [br] ## #### Returns[br] ## [br] ## Returns the descriptor of the arguments of this command. The argument descriptor for this command. (`ESCCommandArgumentDescriptor`) func configure() -> ESCCommandArgumentDescriptor: return ESCCommandArgumentDescriptor.new( 2, [TYPE_STRING, TYPE_STRING, TYPE_BOOL], [null, null, false] ) ## Validates whether the given arguments match the command descriptor.[br] ## [br] ## #### Parameters[br] ## [br] ## | Name | Type | Description | Required? |[br] ## |:-----|:-----|:------------|:----------|[br] ## |arguments|`Array`|The arguments to validate.|yes|[br] ## [br] ## #### Returns[br] ## [br] ## Returns True if the arguments are valid, false otherwise. (`bool`) func validate(arguments: Array): if not super.validate(arguments): return false if not escoria.object_manager.has(arguments[0]): raise_invalid_object_error(self, arguments[0]) return false return true ## Runs the command.[br] ## [br] ## #### Parameters[br] ## [br] ## | Name | Type | Description | Required? |[br] ## |:-----|:-----|:------------|:----------|[br] ## |command_params|`Array`|The parameters for the command.|yes|[br] ## [br] ## #### Returns[br] ## [br] ## Returns the execution result code. (`int`) func run(command_params: Array) -> int: var obj = escoria.object_manager.get_object(command_params[0]) var anim_id = command_params[1] var reverse = command_params[2] var animator: ESCAnimationPlayer = \ (obj.node as ESCItem).get_animation_player() if reverse: animator.play_backwards(anim_id) else: animator.play(anim_id) return ESCExecution.RC_OK ## Function called when the command is interrupted.[br] ## [br] ## #### Parameters[br] ## [br] ## None. ## [br] ## #### Returns[br] ## [br] ## Returns nothing. func interrupt(): escoria.logger.debug( self, "[%s] interrupt() function not implemented." % get_command_name() )