## `custom(object: String, node: String, func_name: String[, params...])` ## ## Executes the specified Godot function. This function must be in a script attached to a child node of a registered `ESCItem`.[br] ## [br] ## #### Parameters[br] ## [br] ## | Name | Type | Description | Required? |[br] ## |:-----|:-----|:------------|:----------|[br] ## |object|`String`|Global ID of the target `ESCItem`|yes|[br] ## |node|`String`|Name of the child node of the target `ESCItem`|yes|[br] ## |func_name|`String`|Name of the function to be called|yes|[br] ## |params...|`Variant`|Optional arguments passed to the target function (arrays and objects are not supported). Additional positional parameters can be listed after the required ones, e.g. `custom("the_object", "the_node", "the_function", arg1, arg2)`.|no|[br] ## [br] ## @ASHES ## @COMMAND extends ESCBaseCommand class_name CustomCommand ## The descriptor of the arguments of this command.[br] ## [br] ## #### Parameters[br] ## [br] ## None. ## [br] ## #### Returns[br] ## [br] ## Returns the descriptor of the arguments of this command. The argument descriptor for this command. (`ESCCommandArgumentDescriptor`) func configure() -> ESCCommandArgumentDescriptor: return ESCCommandArgumentDescriptor.new( 3, [TYPE_STRING, TYPE_STRING, TYPE_STRING, TYPE_ARRAY], [null, null, null, []], [true], true ) ## Validates whether the given arguments match the command descriptor.[br] ## [br] ## #### Parameters[br] ## [br] ## | Name | Type | Description | Required? |[br] ## |:-----|:-----|:------------|:----------|[br] ## |arguments|`Array`|The arguments to validate.|yes|[br] ## [br] ## #### Returns[br] ## [br] ## Returns True if the arguments are valid, false otherwise. (`bool`) func validate(arguments: Array): if not super.validate(arguments): return false if not escoria.object_manager.has(arguments[0]): raise_invalid_object_error(self, arguments[0]) return false elif not escoria.object_manager.get_object(arguments[0]).node.has_node( arguments[1] ): raise_error(self, "Invalid node. Object with global id %s has no child node called %s." % [ arguments[0], arguments[1], ]) return false elif not escoria.object_manager.get_object(arguments[0]).node\ .get_node( arguments[1] )\ .has_method( arguments[2] ): raise_error(self, "Invalid function. Object with global id %s and node %s has no function called %s." % [ arguments[0], arguments[1], arguments[2], ]) return false return true ## Runs the command.[br] ## [br] ## #### Parameters[br] ## [br] ## | Name | Type | Description | Required? |[br] ## |:-----|:-----|:------------|:----------|[br] ## |command_params|`Array`|The parameters for the command.|yes|[br] ## [br] ## #### Returns[br] ## [br] ## Returns the execution result code. (`int`) func run(command_params: Array) -> int: var object = escoria.object_manager.get_object( command_params[0] ) # Global variables can be substituted into the command arguments by wrapping the global # name in braces. for loop in command_params[3].size():\ if typeof(command_params[3][loop]) == TYPE_STRING: command_params[3][loop] = escoria.globals_manager.replace_globals(command_params[3][loop]) object.node.get_node(command_params[1]).call( command_params[2], command_params[3] ) return ESCExecution.RC_OK ## Function called when the command is interrupted.[br] ## [br] ## #### Parameters[br] ## [br] ## None. ## [br] ## #### Returns[br] ## [br] ## Returns nothing. func interrupt(): escoria.logger.debug( self, "[%s] interrupt() function not implemented." % get_command_name() )