extends RefCounted class_name ESCMigration ## Base class for all migration version scripts. Extending scripts should be ## named like the version they migrate the savegame to. (e.g. 1.0.0.gd, 1.0.1.gd) ## The savegame object to migrate var _savegame: ESCSaveGame: get = get_savegame ## Set the savegame[br] ## [br] ## #### Parameters[br] ## [br] ## | Name | Type | Description | Required? |[br] ## |:-----|:-----|:------------|:----------|[br] ## |savegame|`ESCSaveGame`|Savegame to modify|yes|[br] ## [br] ## #### Returns[br] ## [br] ## Returns nothing. func set_savegame(savegame: ESCSaveGame): _savegame = savegame ## Get the savegame.[br] ## [br] ## #### Parameters[br] ## [br] ## None. ## [br] ## #### Returns[br] ## [br] ## Returns a `ESCSaveGame` value. (`ESCSaveGame`) func get_savegame() -> ESCSaveGame: return _savegame ## Override this function in the version script with the things that need to be applied to the savegame[br] ## [br] ## #### Parameters[br] ## [br] ## None. ## [br] ## #### Returns[br] ## [br] ## Returns nothing. func migrate(): pass