## Escoria dependency injector.[br] ## [br] ## Holds factory methods for replacing non-singleton Escoria core classes.[br] ## If you wish to replace any Escoria core classes with your own derived classes,[br] ## follow these steps:[br] ## 1. Create a class in your project that extends `ESCDependencyInjector`:[br] ## `extends ESCDependencyInjector`[br] ## 2. Override the methods that create the classes that you want to replace.[br] ## 3. In your game initialization, replace the `escoria.di` instance variable[br] ## with your new dependency injector: `escoria.di = MyDependencyInjector.new()`[br] ## [br] ## For more details see: https://docs.godotengine.org/en/stable/tutorials/best_practices/scene_organization.html class_name ESCDependencyInjector ## Factory method for creating an ESCInventoryItem from an ESCItem.[br] ## [br] ## #### Parameters[br] ## [br] ## | Name | Type | Description | Required? |[br] ## |:-----|:-----|:------------|:----------|[br] ## |p_item|`ESCItem`|The ESCItem to wrap in an ESCInventoryItem|yes|[br] ## [br] ## #### Returns[br] ## [br] ## Returns nothing. func esc_inventory_item(p_item: ESCItem): return ESCInventoryItem.new(p_item) # TODO Add methods for relevant classes.