## Main_scene is the entry point for Godot Engine. ## ## This scene sets up the main scene to load. extends Node class_name ESCMain ## Reference to the Escoria node instance. var escoria_node: Escoria ## Instanciate Escoria scene[br] ## [br] ## #### Parameters[br] ## [br] ## None. ## [br] ## #### Returns[br] ## [br] ## Returns nothing. func _ready(): escoria.logger.info(self, "Escoria starts...") escoria_node = preload("res://addons/escoria-core/game/escoria.tscn").instantiate() add_child(escoria_node) if not escoria.is_direct_room_run: escoria_node.init()