# GdUnit generated TestSuite class_name ESCNewGameStateTest extends GdUnitTestSuite func test_new_game_runtime_reset_clears_transient_input_state() -> void: var escoria_node = escoria.get_escoria() var tool_node := ESCItem.new() tool_node.global_id = "test_tool" var tool_object := ESCObject.new(tool_node.global_id, tool_node) var hovered_item := ESCItem.new() hovered_item.global_id = "test_hovered_item" hovered_item.z_index = 1 escoria.action_manager.set_current_action("use") escoria.action_manager.current_tool = tool_object escoria.action_manager.current_target = tool_object escoria.action_manager.set_action_input_state( ESCActionManager.ActionInputState.AWAITING_TARGET_ITEM ) escoria.inputs_manager.hover_stack.hover_stack.append(hovered_item) escoria.inputs_manager.hotspot_focused = "test_hotspot" escoria.inputs_manager.input_mode = escoria.inputs_manager.INPUT_NONE escoria_node._reset_new_game_runtime_state() assert_str(escoria.action_manager.current_action).is_equal("") assert_object(escoria.action_manager.current_tool).is_null() assert_object(escoria.action_manager.current_target).is_null() assert_int(escoria.action_manager.action_state).is_equal( ESCActionManager.ActionInputState.AWAITING_VERB_OR_ITEM ) assert_bool(escoria.inputs_manager.hover_stack.is_empty()).is_true() assert_str(escoria.inputs_manager.hotspot_focused).is_equal("") assert_int(escoria.inputs_manager.input_mode).is_equal(escoria.inputs_manager.INPUT_ALL) tool_node.free() hovered_item.free()