extends State # Reference to the currently playing dialog manager var _dialog_manager: ESCDialogManager = null func initialize(dialog_manager: ESCDialogManager) -> void: _dialog_manager = dialog_manager func enter(): escoria.logger.trace(self, "Dialog State Machine: Entered 'interrupt'.") if _dialog_manager != null: if not _dialog_manager.say_finished.is_connected(_on_say_finished): _dialog_manager.say_finished.connect(_on_say_finished) _dialog_manager.interrupt() func _on_say_finished() -> void: escoria.logger.trace(self, "Dialog State Machine: 'interrupt' -> 'finish'") finished.emit("finish")