extends State # Reference to the currently playing dialog manager var _dialog_manager: ESCDialogManager = null func initialize(dialog_manager: ESCDialogManager) -> void: _dialog_manager = dialog_manager func enter(): escoria.logger.trace(self, "Dialog State Machine: Entered 'say_fast'.") if escoria.inputs_manager.input_mode != \ escoria.inputs_manager.INPUT_NONE and \ _dialog_manager != null: if not _dialog_manager.say_visible.is_connected(_on_say_visible): _dialog_manager.say_visible.connect(_on_say_visible) _dialog_manager.speedup() else: escoria.logger.error(self, "Illegal state.") func _on_say_visible() -> void: escoria.logger.trace(self, "Dialog State Machine: 'say_fast' -> 'visible'") finished.emit("visible")