class_name GdUnitCommandFileSystemDebugTests extends GdUnitCommandFileSystem const ID := "Debug FileSystem Tests" func _init(test_session_command: GdUnitCommandTestSession) -> void: super(ID, GdUnitShortcut.ShortCut.RUN_TESTSUITE_DEBUG, test_session_command) icon = GdUnitUiTools.get_icon("PlayStart") func execute(...parameters: Array) -> void: if parameters.is_empty(): return var selected_paths: PackedStringArray = parameters[0] execute_tests(selected_paths, true)