class_name GdUnitCommandInspectorDebugTests extends GdUnitBaseCommand const InspectorTreeMainPanel := preload("res://addons/gdUnit4/src/ui/parts/InspectorTreeMainPanel.gd") const ID := "Debug Inspector Tests" var _test_session_command: GdUnitCommandTestSession func _init(test_session_command: GdUnitCommandTestSession) -> void: super(ID, GdUnitShortcut.ShortCut.RERUN_TESTS_DEBUG) icon = GdUnitUiTools.get_icon("PlayStart") _test_session_command = test_session_command func is_running() -> bool: return _test_session_command.is_running() func execute(..._parameters: Array) -> void: var base_control := EditorInterface.get_base_control() var inspector: InspectorTreeMainPanel = base_control.get_meta("GdUnit4Inspector") var selected_item := inspector._tree.get_selected() var tests_to_execute := inspector.collect_test_cases(selected_item) _test_session_command.execute(tests_to_execute, true)