extends Area2D @export var speed = 400 # How fast the player will move (pixels/sec). var screen_size # Size of the game window. @onready var _change_scene: ChangeSceneCommand = ChangeSceneCommand.new() const next_scene_path: String = "res://game/rooms/room01/room01.tscn" func _ready(): screen_size = get_viewport_rect().size func _process(delta): var velocity = Vector2.ZERO # The player's movement vector. if Input.is_action_pressed("ui_right"): velocity.x += 1 if Input.is_action_pressed("ui_left"): velocity.x -= 1 if Input.is_action_pressed("ui_down"): velocity.y += 1 if Input.is_action_pressed("ui_up"): velocity.y -= 1 if velocity.length() > 0: velocity = velocity.normalized() * speed position += velocity * delta position = position.clamp(Vector2.ZERO, screen_size) if position.x > 800: _change_scene.run([next_scene_path, false]) queue_free()