extends CanvasLayer func pause() -> void: Menu.visible = true get_tree().paused = true func resume() -> void: Menu.visible = false get_tree().paused = false func _ready() -> void: resume() func _input(event: InputEvent) -> void: if event.is_action_pressed("ui_menu") and get_tree().current_scene.scene_file_path != "res://scenes/ui/title.tscn": if get_tree().paused: resume() else: pause() func _on_start_pressed() -> void: get_tree().change_scene_to_file("res://scenes/room/start.tscn") func _on_main_menu_pressed() -> void: resume() get_tree().change_scene_to_file("res://scenes/ui/title.tscn") func _on_quit_pressed() -> void: get_tree().quit() func _on_options_pressed() -> void: if !has_node("Options"): var options = load("res://scenes/ui/options.tscn").instantiate() add_child(options) options.menu_node = self process_mode = Node.PROCESS_MODE_DISABLED