extends CanvasLayer var menu: CanvasLayer func _input(event: InputEvent) -> void: if event.is_action_pressed("ui_menu"): if menu: menu.queue_free() menu = null else: menu = load("uid://dqhxjaxlgy4yf").instantiate() add_child(menu) func _on_main_menu_pressed() -> void: get_tree().change_scene_to_file("res://scenes/ui/title.tscn") func _on_quit_pressed() -> void: get_tree().quit()