extends Window var _mouse_in = false func _ready() -> void: mouse_entered.connect(_on_mouse_entered) mouse_exited.connect(_on_mouse_exited) close_requested.connect(_on_close_requested) visible = false func _process(_delta: float) -> void: if Input.is_action_just_pressed("mouse1") and _mouse_in: pass func _on_mouse_entered(): _mouse_in = true func _on_mouse_exited(): _mouse_in = false func _on_open_app() -> void: visible = true func _on_close_requested() -> void: visible = false