diff options
| author | radiohotline <radoihotline@disroot.rg> | 2026-08-25 16:33:56 +0300 |
|---|---|---|
| committer | radiohotline <radoihotline@disroot.rg> | 2026-08-25 16:33:56 +0300 |
| commit | a89e744ed0e8c759caf041a580112365bbfe4303 (patch) | |
| tree | dd61e320904176995727e86a857d00c90d4933ba /addons/gdUnit4/src/core/command/GdUnitCommandTestSession.gd | |
| parent | 6d53d8cac78250dc888aa49d5f9d4175c6652feb (diff) | |
Diffstat (limited to 'addons/gdUnit4/src/core/command/GdUnitCommandTestSession.gd')
| -rw-r--r-- | addons/gdUnit4/src/core/command/GdUnitCommandTestSession.gd | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/addons/gdUnit4/src/core/command/GdUnitCommandTestSession.gd b/addons/gdUnit4/src/core/command/GdUnitCommandTestSession.gd new file mode 100644 index 0000000..53d74ed --- /dev/null +++ b/addons/gdUnit4/src/core/command/GdUnitCommandTestSession.gd @@ -0,0 +1,124 @@ +class_name GdUnitCommandTestSession +extends GdUnitBaseCommand + + +const ID := "Start Test Session" + + +var _current_runner_process_id: int +var _is_running: bool +var _is_debug: bool +var _is_fail_fast: bool + + +func _init() -> void: + super(ID, GdUnitShortcut.ShortCut.NONE) + _is_running = false + _is_fail_fast = false + + +func is_running() -> bool: + return _is_running + + +func stop() -> void: + if not is_running(): + return + _is_running = false + + if _is_debug: + force_pause_scene() + + GdUnitSignals.instance().gdunit_test_session_terminate.emit() + # Give the API time to commit terminate to the client + await get_tree().create_timer(.5).timeout + + if _is_debug and EditorInterface.is_playing_scene(): + EditorInterface.stop_playing_scene() + # We need finaly to send the test session close event because the current run is hard aborted. + GdUnitSignals.instance().gdunit_event.emit(GdUnitSessionClose.new()) + elif OS.is_process_running(_current_runner_process_id): + var result := OS.kill(_current_runner_process_id) + if result != OK: + push_error("ERROR checked stopping GdUnit Test Runner. error code: %s" % result) + _current_runner_process_id = -1 + # We need finaly to send the test session close event because the current run is hard aborted. + GdUnitSignals.instance().gdunit_event.emit(GdUnitSessionClose.new()) + + +## Forces the running scene to unpause when the debugger hits a breakpoint.[br] +## [br] +## When the Godot debugger stops at a breakpoint during test execution, it blocks[br] +## the main thread. This prevents signals and TCP communications from being processed,[br] +## which can cause GdUnit4 tests to hang or fail to communicate properly with the[br] +## test runner. This function programmatically unpauses the scene to restore[br] +## main thread execution while maintaining debugger functionality. [br] +## [br] +## [b]Technical Background:[/b][br] +## - Debugger breakpoints freeze the main thread to allow inspection[br] +## - Frozen main thread blocks signal processing and network communications[br] +## - GdUnit4 requires active signal/TCP processing for test coordination[br] +## - This function finds and triggers the editor's pause button to resume execution[br] +## [br] +## [b]How It Works:[/b][br] +## 1. Locates the EditorRunBar in the Godot editor UI hierarchy[br] +## 2. Searches for the pause button by matching its icon[br] +## 3. Unpresses the button if it's currently pressed (paused state)[br] +## 4. Manually triggers the button's connected callbacks to resume execution[br] +func force_pause_scene() -> bool: + var nodes := EditorInterface.get_base_control().find_children("*", "EditorRunBar", true, false) + if nodes.size() != 1: + push_error("GdUnitCommandTestSession:force_pause_scene() Can't find Editor component 'EditorRunBar'") + return false + var editor_run_bar := nodes[0] + var containers := editor_run_bar.find_children("*", "HBoxContainer", true, false) + var pause_icon := GdUnitUiTools.get_icon("Pause") + + for container in containers: + for child in container.get_children(): + if child is Button: + var button: Button = child + if pause_icon == button.icon: + button.set_pressed(false) + + var connected_signals := button.get_signal_connection_list("pressed") + if not connected_signals.is_empty(): + for signal_ in connected_signals: + var cb: Callable = signal_["callable"] + cb.call() + return true + push_error("GdUnitCommandTestSession:force_pause_scene() Can't find Editor component 'EditorRunBar'") + return false + + +func execute(...parameters: Array) -> void: + var tests_to_execute: Array[GdUnitTestCase] = parameters[0] + _is_debug = parameters[1] + + _prepare_test_session(tests_to_execute) + if _is_debug: + EditorInterface.play_custom_scene("res://addons/gdUnit4/src/core/runners/GdUnitTestRunner.tscn") + else: + var arguments := Array() + if OS.is_stdout_verbose(): + arguments.append("--verbose") + arguments.append("--no-window") + arguments.append("--path") + arguments.append(ProjectSettings.globalize_path("res://")) + arguments.append("res://addons/gdUnit4/src/core/runners/GdUnitTestRunner.tscn") + _current_runner_process_id = OS.create_process(OS.get_executable_path(), arguments, false); + _is_running = true + + +func _prepare_test_session(tests_to_execute: Array[GdUnitTestCase]) -> void: + var server_port: int = Engine.get_meta("gdunit_server_port") + var result := GdUnitRunnerConfig.new() \ + .set_server_port(server_port) \ + .do_fail_fast(_is_fail_fast) \ + .add_test_cases(tests_to_execute) \ + .save_config() + if result.is_error(): + push_error(result.error_message()) + return + # before start we have to save all scrpt changes + ScriptEditorControls.save_all_open_script() |
