diff options
| author | radiohotline <radoihotline@disroot.rg> | 2026-08-25 16:33:56 +0300 |
|---|---|---|
| committer | radiohotline <radoihotline@disroot.rg> | 2026-08-25 16:33:56 +0300 |
| commit | a89e744ed0e8c759caf041a580112365bbfe4303 (patch) | |
| tree | dd61e320904176995727e86a857d00c90d4933ba /addons/gdUnit4/src/ui/GdUnitUiTools.gd | |
| parent | 6d53d8cac78250dc888aa49d5f9d4175c6652feb (diff) | |
Diffstat (limited to 'addons/gdUnit4/src/ui/GdUnitUiTools.gd')
| -rw-r--r-- | addons/gdUnit4/src/ui/GdUnitUiTools.gd | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/addons/gdUnit4/src/ui/GdUnitUiTools.gd b/addons/gdUnit4/src/ui/GdUnitUiTools.gd new file mode 100644 index 0000000..0bcdb1d --- /dev/null +++ b/addons/gdUnit4/src/ui/GdUnitUiTools.gd @@ -0,0 +1,151 @@ +class_name GdUnitUiTools +extends RefCounted + + +static var _spinner: AnimatedTexture + + +enum ImageFlipMode { + HORIZONTAl, + VERITCAL +} + + +## Returns the icon by name, if it exists. +static func get_icon(icon_name: String, color: = Color.BLACK) -> Texture2D: + if not Engine.is_editor_hint(): + return null + var icon := EditorInterface.get_base_control().get_theme_icon(icon_name, "EditorIcons") + if icon == null: + return null + if color != Color.BLACK: + icon = _modulate_texture(icon, color) + return icon + + +## Returns the icon flipped +static func get_flipped_icon(icon_name: String, mode: = ImageFlipMode.HORIZONTAl) -> Texture2D: + if not Engine.is_editor_hint(): + return null + var icon := EditorInterface.get_base_control().get_theme_icon(icon_name, "EditorIcons") + if icon == null: + return null + return ImageTexture.create_from_image(_flip_image(icon, mode)) + + +static func get_spinner() -> AnimatedTexture: + if _spinner != null: + return _spinner + _spinner = AnimatedTexture.new() + _spinner.frames = 8 + _spinner.speed_scale = 2.5 + for frame in _spinner.frames: + _spinner.set_frame_texture(frame, get_icon("Progress%d" % (frame+1))) + _spinner.set_frame_duration(frame, 0.2) + return _spinner + + +static func get_color_animated_icon(icon_name :String, from :Color, to :Color) -> AnimatedTexture: + if not Engine.is_editor_hint(): + return null + var texture := AnimatedTexture.new() + texture.frames = 8 + texture.speed_scale = 2.5 + var color := from + for frame in texture.frames: + color = lerp(color, to, .2) + texture.set_frame_texture(frame, get_icon(icon_name, color)) + texture.set_frame_duration(frame, 0.2) + return texture + + +static func get_run_overall_icon() -> Texture2D: + if not Engine.is_editor_hint(): + return null + var icon := EditorInterface.get_base_control().get_theme_icon("Play", "EditorIcons") + var image := _merge_images(icon.get_image(), Vector2i(-2, 0), icon.get_image(), Vector2i(3, 0)) + return ImageTexture.create_from_image(image) + + +static func get_GDScript_icon(status: String, color: Color) -> Texture2D: + if not Engine.is_editor_hint(): + return null + var icon_a := EditorInterface.get_base_control().get_theme_icon("GDScript", "EditorIcons") + var icon_b := EditorInterface.get_base_control().get_theme_icon(status, "EditorIcons") + var overlay_image := _modulate_image(icon_b.get_image(), color) + var image := _merge_images_scaled(icon_a.get_image(), Vector2i(0, 0), overlay_image, Vector2i(5, 5)) + return ImageTexture.create_from_image(image) + + +static func get_CSharpScript_icon(status: String, color: Color) -> Texture2D: + if not Engine.is_editor_hint(): + return null + var icon_a := EditorInterface.get_base_control().get_theme_icon("CSharpScript", "EditorIcons") + var icon_b := EditorInterface.get_base_control().get_theme_icon(status, "EditorIcons") + var overlay_image := _modulate_image(icon_b.get_image(), color) + var image := _merge_images_scaled(icon_a.get_image(), Vector2i(0, 0), overlay_image, Vector2i(5, 5)) + return ImageTexture.create_from_image(image) + + +static func _modulate_texture(texture: Texture2D, color: Color) -> Texture2D: + var image := _modulate_image(texture.get_image(), color) + return ImageTexture.create_from_image(image) + + +static func _modulate_image(image: Image, color: Color) -> Image: + var data: PackedByteArray = image.data["data"] + for pixel in range(0, data.size(), 4): + var pixel_a := _to_color(data, pixel) + if pixel_a.a8 != 0: + pixel_a = pixel_a.lerp(color, .9) + data[pixel + 0] = pixel_a.r8 + data[pixel + 1] = pixel_a.g8 + data[pixel + 2] = pixel_a.b8 + data[pixel + 3] = pixel_a.a8 + var output_image := Image.new() + output_image.set_data(image.get_width(), image.get_height(), image.has_mipmaps(), image.get_format(), data) + return output_image + + +static func _merge_images(image1: Image, offset1: Vector2i, image2: Image, offset2: Vector2i) -> Image: + ## we need to fix the image to have the same size to avoid merge conflicts + if image1.get_height() < image2.get_height(): + image1.resize(image2.get_width(), image2.get_height()) + # Create a new Image for the merged result + var merged_image := Image.create(image1.get_width(), image1.get_height(), false, Image.FORMAT_RGBA8) + merged_image.blit_rect_mask(image1, image2, Rect2(Vector2.ZERO, image1.get_size()), offset1) + merged_image.blit_rect_mask(image1, image2, Rect2(Vector2.ZERO, image2.get_size()), offset2) + return merged_image + + +@warning_ignore("narrowing_conversion") +static func _merge_images_scaled(image1: Image, offset1: Vector2i, image2: Image, offset2: Vector2i) -> Image: + ## we need to fix the image to have the same size to avoid merge conflicts + if image1.get_height() < image2.get_height(): + image1.resize(image2.get_width(), image2.get_height()) + # Create a new Image for the merged result + var merged_image := Image.create(image1.get_width(), image1.get_height(), false, image1.get_format()) + merged_image.blend_rect(image1, Rect2(Vector2.ZERO, image1.get_size()), offset1) + @warning_ignore("narrowing_conversion") + image2.resize(image2.get_width()/1.3, image2.get_height()/1.3) + merged_image.blend_rect(image2, Rect2(Vector2.ZERO, image2.get_size()), offset2) + return merged_image + + +static func _flip_image(texture: Texture2D, mode: ImageFlipMode) -> Image: + var flipped_image := Image.new() + flipped_image.copy_from(texture.get_image()) + if mode == ImageFlipMode.VERITCAL: + flipped_image.flip_x() + else: + flipped_image.flip_y() + return flipped_image + + +static func _to_color(data: PackedByteArray, position: int) -> Color: + var pixel_a := Color() + pixel_a.r8 = data[position + 0] + pixel_a.g8 = data[position + 1] + pixel_a.b8 = data[position + 2] + pixel_a.a8 = data[position + 3] + return pixel_a |
