diff options
| author | radiohotline <radoihotline@disroot.rg> | 2026-08-25 16:33:56 +0300 |
|---|---|---|
| committer | radiohotline <radoihotline@disroot.rg> | 2026-08-25 16:33:56 +0300 |
| commit | a89e744ed0e8c759caf041a580112365bbfe4303 (patch) | |
| tree | dd61e320904176995727e86a857d00c90d4933ba /addons/gdUnit4/src/ui/ScriptEditorControls.gd | |
| parent | 6d53d8cac78250dc888aa49d5f9d4175c6652feb (diff) | |
Diffstat (limited to 'addons/gdUnit4/src/ui/ScriptEditorControls.gd')
| -rw-r--r-- | addons/gdUnit4/src/ui/ScriptEditorControls.gd | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/addons/gdUnit4/src/ui/ScriptEditorControls.gd b/addons/gdUnit4/src/ui/ScriptEditorControls.gd new file mode 100644 index 0000000..5e07fe1 --- /dev/null +++ b/addons/gdUnit4/src/ui/ScriptEditorControls.gd @@ -0,0 +1,100 @@ +# A tool to provide extended script editor functionallity +class_name ScriptEditorControls +extends RefCounted + +# https://github.com/godotengine/godot/blob/master/editor/plugins/script_editor_plugin.h +# the Editor menu popup items +enum { + FILE_NEW, + FILE_NEW_TEXTFILE, + FILE_OPEN, + FILE_REOPEN_CLOSED, + FILE_OPEN_RECENT, + FILE_SAVE, + FILE_SAVE_AS, + FILE_SAVE_ALL, + FILE_THEME, + FILE_RUN, + FILE_CLOSE, + CLOSE_DOCS, + CLOSE_ALL, + CLOSE_OTHER_TABS, + TOGGLE_SCRIPTS_PANEL, + SHOW_IN_FILE_SYSTEM, + FILE_COPY_PATH, + FILE_TOOL_RELOAD_SOFT, + SEARCH_IN_FILES, + REPLACE_IN_FILES, + SEARCH_HELP, + SEARCH_WEBSITE, + HELP_SEARCH_FIND, + HELP_SEARCH_FIND_NEXT, + HELP_SEARCH_FIND_PREVIOUS, + WINDOW_MOVE_UP, + WINDOW_MOVE_DOWN, + WINDOW_NEXT, + WINDOW_PREV, + WINDOW_SORT, + WINDOW_SELECT_BASE = 100 +} + + +# Saves the given script and closes if requested by <close=true> +# The script is saved when is opened in the editor. +# The script is closed when <close> is set to true. +static func save_an_open_script(script_path: String, close:=false) -> bool: + #prints("save_an_open_script", script_path, close) + if !Engine.is_editor_hint(): + return false + var editor := EditorInterface.get_script_editor() + var editor_popup := _menu_popup() + # search for the script in all opened editor scrips + for open_script in editor.get_open_scripts(): + if open_script.resource_path == script_path: + # select the script in the editor + EditorInterface.edit_script(open_script, 0); + # save and close + editor_popup.id_pressed.emit(FILE_SAVE) + if close: + editor_popup.id_pressed.emit(FILE_CLOSE) + return true + return false + + +# Saves all opened script +static func save_all_open_script() -> void: + if Engine.is_editor_hint(): + _menu_popup().id_pressed.emit(FILE_SAVE_ALL) + + +static func close_open_editor_scripts() -> void: + if Engine.is_editor_hint(): + _menu_popup().id_pressed.emit(CLOSE_ALL) + + +# Edits the given script. +# The script is openend in the current editor and selected in the file system dock. +# The line and column on which to open the script can also be specified. +# The script will be open with the user-configured editor for the script's language which may be an external editor. +static func edit_script(script_path: String, line_number := -1) -> void: + var file_system := EditorInterface.get_resource_filesystem() + file_system.update_file(script_path) + var file_system_dock := EditorInterface.get_file_system_dock() + file_system_dock.navigate_to_path(script_path) + EditorInterface.select_file(script_path) + var script: GDScript = load(script_path) + EditorInterface.edit_script(script, line_number) + + +static func _menu_popup() -> PopupMenu: + @warning_ignore("unsafe_method_access") + return EditorInterface.get_script_editor().get_child(0).get_child(0).get_child(0).get_popup() + + +static func _print_menu(popup: PopupMenu) -> void: + for itemIndex in popup.item_count: + prints("get_item_id", popup.get_item_id(itemIndex)) + prints("get_item_accelerator", popup.get_item_accelerator(itemIndex)) + prints("get_item_shortcut", popup.get_item_shortcut(itemIndex)) + prints("get_item_text", popup.get_item_text(itemIndex)) + prints() |
