diff options
Diffstat (limited to 'addons/gdUnit4/src/spy/GdUnitSpyBuilder.gd')
| -rw-r--r-- | addons/gdUnit4/src/spy/GdUnitSpyBuilder.gd | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/addons/gdUnit4/src/spy/GdUnitSpyBuilder.gd b/addons/gdUnit4/src/spy/GdUnitSpyBuilder.gd new file mode 100644 index 0000000..5d8b631 --- /dev/null +++ b/addons/gdUnit4/src/spy/GdUnitSpyBuilder.gd @@ -0,0 +1,154 @@ +class_name GdUnitSpyBuilder +extends GdUnitClassDoubler + +const GdUnitTools := preload("res://addons/gdUnit4/src/core/GdUnitTools.gd") +const SPY_TEMPLATE :GDScript = preload("res://addons/gdUnit4/src/spy/GdUnitSpyImpl.gd") +const EXCLUDE_PROPERTIES_TO_COPY = ["script", "type"] + + +static func build(to_spy: Variant, debug_write := false) -> Variant: + if GdObjects.is_singleton(to_spy): + @warning_ignore("unsafe_cast") + push_error("Spy on a Singleton is not allowed! '%s'" % (to_spy as Object).get_class()) + return null + + # if resource path load it before + if GdObjects.is_scene_resource_path(to_spy): + var scene_resource_path :String = to_spy + if not FileAccess.file_exists(scene_resource_path): + push_error("Can't build spy on scene '%s'! The given resource not exists!" % scene_resource_path) + return null + var scene_to_spy: PackedScene = load(scene_resource_path) + return spy_on_scene(scene_to_spy.instantiate() as Node, debug_write) + # spy checked PackedScene + if GdObjects.is_scene(to_spy): + var scene_to_spy: PackedScene = to_spy + return spy_on_scene(scene_to_spy.instantiate() as Node, debug_write) + # spy checked a scene instance + if GdObjects.is_instance_scene(to_spy): + @warning_ignore("unsafe_cast") + return spy_on_scene(to_spy as Node, debug_write) + + var excluded_functions := [] + if to_spy is Callable: + @warning_ignore("unsafe_cast") + to_spy = CallableDoubler.new(to_spy as Callable) + excluded_functions = CallableDoubler.excluded_functions() + + var spy := spy_on_script(to_spy, excluded_functions, debug_write) + if spy == null: + return null + var spy_instance: Object = spy.new() + @warning_ignore("unsafe_method_access") + # we do not call the original implementation for _ready and all input function, this is actualy done by the engine + spy_instance.__init(["_input", "_gui_input", "_input_event", "_unhandled_input"]) + @warning_ignore("unsafe_cast") + copy_properties(to_spy as Object, spy_instance) + @warning_ignore("return_value_discarded") + GdUnitObjectInteractions.reset(spy_instance) + return register_auto_free(spy_instance) + + +static func get_class_info(clazz :Variant) -> Dictionary: + var clazz_path := GdObjects.extract_class_path(clazz) + var clazz_name :String = GdObjects.extract_class_name(clazz).value() + return { + "class_name" : clazz_name, + "class_path" : clazz_path + } + + +static func spy_on_script(instance: Variant, function_excludes: PackedStringArray, debug_write: bool) -> GDScript: + if GdArrayTools.is_array_type(instance): + if GdUnitSettings.is_verbose_assert_errors(): + push_error("Can't build spy checked type '%s'! Spy checked Container Built-In Type not supported!" % type_string(typeof(instance))) + return null + var class_info := get_class_info(instance) + var clazz_name :String = class_info.get("class_name") + var clazz_path :PackedStringArray = class_info.get("class_path", [clazz_name]) + if not GdObjects.is_instance(instance): + if GdUnitSettings.is_verbose_assert_errors(): + push_error("Can't build spy for class type '%s'! Using an instance instead e.g. 'spy(<instance>)'" % [clazz_name]) + return null + + @warning_ignore("unsafe_method_access") + var spy_template := SPY_TEMPLATE.source_code.format({ + "instance_id" : abs(instance.get_instance_id()), + "gdunit_source_class": clazz_name if clazz_path.is_empty() else clazz_path[0] + }) + @warning_ignore("unsafe_cast") + var lines := load_template(spy_template, class_info) + @warning_ignore("unsafe_cast") + lines += double_functions(instance as Object, clazz_name, clazz_path, GdUnitSpyFunctionDoubler.new(), function_excludes) + # We disable warning/errors for inferred_declaration + if Engine.get_version_info().hex >= 0x40400: + lines.insert(0, '@warning_ignore_start("inferred_declaration")') + lines.append('@warning_ignore_restore("inferred_declaration")') + + var spy := GDScript.new() + spy.source_code = "\n".join(lines) + spy.resource_name = "Spy%s.gd" % clazz_name + spy.resource_path = GdUnitFileAccess.create_temp_dir("spy") + "/Spy%s_%d.gd" % [clazz_name, Time.get_ticks_msec()] + + if debug_write: + @warning_ignore("return_value_discarded") + DirAccess.remove_absolute(spy.resource_path) + @warning_ignore("return_value_discarded") + ResourceSaver.save(spy, spy.resource_path) + var error := spy.reload(true) + if error != OK: + push_error("Unexpected Error!, SpyBuilder error, please contact the developer.") + return null + return spy + + +static func spy_on_scene(scene :Node, debug_write :bool) -> Object: + if scene.get_script() == null: + if GdUnitSettings.is_verbose_assert_errors(): + push_error("Can't create a spy checked a scene without script '%s'" % scene.get_scene_file_path()) + return null + # buils spy checked original script + @warning_ignore("unsafe_cast") + var scene_script :Object = (scene.get_script() as GDScript).new() + var spy := spy_on_script(scene_script, GdUnitClassDoubler.EXLCUDE_SCENE_FUNCTIONS, debug_write) + scene_script.free() + if spy == null: + return null + + # we need to restore the original script properties to apply after script exchange + var original_properties := {} + for p in scene.get_property_list(): + var property_name: String = p["name"] + var usage: int = p["usage"] + if (usage & PROPERTY_USAGE_SCRIPT_VARIABLE) == PROPERTY_USAGE_SCRIPT_VARIABLE: + original_properties[property_name] = scene.get(property_name) + + # exchage with spy + scene.set_script(spy) + # apply original script properties to the spy + for property_name: String in original_properties.keys(): + scene.set(property_name, original_properties[property_name]) + + @warning_ignore("unsafe_method_access") + scene.__init() + return register_auto_free(scene) + + +static func copy_properties(source :Object, dest :Object) -> void: + for property in source.get_property_list(): + var property_name :String = property["name"] + var property_value :Variant = source.get(property_name) + if EXCLUDE_PROPERTIES_TO_COPY.has(property_name): + continue + #if dest.get(property_name) == null: + # prints("|%s|" % property_name, source.get(property_name)) + + # check for invalid name property + if property_name == "name" and property_value == "": + dest.set(property_name, "<empty>"); + continue + dest.set(property_name, property_value) + + +static func register_auto_free(obj :Variant) -> Variant: + return GdUnitThreadManager.get_current_context().get_execution_context().register_auto_free(obj) |
