diff options
Diffstat (limited to 'scenes/item/item.gd')
| -rw-r--r-- | scenes/item/item.gd | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/scenes/item/item.gd b/scenes/item/item.gd deleted file mode 100644 index dc37a40..0000000 --- a/scenes/item/item.gd +++ /dev/null @@ -1,42 +0,0 @@ -class_name Item extends Area2D - -enum ItemTypes { NONE, TALK, PICKUP, SCRIPT, USE, ANIM } - -enum UseTypes { TAKE_ITEM, FLAG, ANIM, CLEAR } - -# play a little animation, check for received item and: -# take item -# trigger flag -> global flag for a door unlock, etc -# change sprite -# instantiate an item (flag?) -# clear item - -@export var item_type := ItemTypes.NONE -@export var item_id := "" - -@export var text: Array[String] -@export var item_script: Script - -@export var interact_anim := "" - -@export var uses: Array[UseTypes] -@export var useable_item := "" -@export var use_anim := "" -static var used := false - -var mouse_in := false - -func _ready() -> void: - if (item_type == ItemTypes.PICKUP and item_id in Inventory.inventory) or (item_type == ItemTypes.USE and used): - queue_free() - - -func _on_mouse_entered() -> void: - mouse_in = true - - -func _on_mouse_exited() -> void: - mouse_in = false - - -#func execute(uses) -> void: |
